Grow a Garden Profit Calculator
Find the most profitable crops to plant by budget, plots and play time.
This calculator ranks every Grow a Garden crop by effective profit per hour. It counts regrow cycles within your session, checks how many seeds your coins can cover, and compares total profit and ROI across rarities. Set your farm setup below and the ranking updates as you type.
Grow a Garden has a shop full of seeds and no way to compare them in game, which is why most players end up planting the same three crops. The ranking below answers the actual question — given 100,000 coins, 4 plots and 60 minutes, which seed returns the most coins per hour. Right now that puts you in the mid game bracket.
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10How to use the Grow a Garden calculator
Four fields are enough to get an answer. Everything below the form recalculates as you type, so there is no submit button and nothing to load.
- 1Enter your coins. This is the budget you are willing to spend on seeds, not your total balance. The calculator divides it by each seed price to work out how many plots that crop can actually cover — a seed you can only afford three of will be capped at three plots no matter how many are free.
- 2Enter your free plots. Set how many plots you are planting in this session. If your budget covers fewer seeds than you have plots, the budget is the limit; if you have fewer plots than the budget allows, the plot count is the limit.
- 3Set your session length. Enter the minutes you will actually be online. This is the field that changes the answer most: a 60-minute session rewards fast cheap crops that finish several cycles, while a 12-hour session lets the slow expensive crops catch up and overtake them.
- 4Filter by rarity if you want to. The rarity filter is for narrowing down what you can realistically buy right now. Leave it on All for the true ranking.
- 5Read the top ten. Each card shows how many harvests fit in your session, the profit per harvest, the ROI on the seed and the total profit for your whole setup. The list is sorted by effective profit per hour, which is the only number that compares a 30-second radish with a 20-hour tree fairly.
What the Grow a Garden calculator counts
Four numbers go into the ranking, and all four come from the same crop data the rest of this site uses:
- Profit per harvest— the crop's base sell value minus its seed cost. This is what one harvest actually puts in your pocket before weight bonuses.
- Harvest count — how many times that crop completes inside the session length you set. A crop that takes longer than your whole session scores zero, no matter how valuable it is.
- Plot allocation — the smaller of your plot count and how many seeds your coin budget buys. Crops with no seed price recorded are left out entirely, because their profit cannot be calculated honestly.
- Effective profit per hour — total profit across your session divided by the session hours. This is the sort key and the number on the teal line of each card.
The pool is also limited to seeds you can actually buy. Limited and event crops are excluded on purpose: Spring Onion, Chocolate Carrot, Lilac and the rest of the event-exclusive set come from events, NPCs and crates rather than the seed shop, so no amount of coins buys them — ranking them would answer a question nobody can act on. Only crops with a real shop seed price and a known grow time are ranked.
What it deliberately does not count: crop weight, mutations and the friend sell bonus. Those all multiply your harvest on top of the base value, so they change the size of the payout but not which crop is efficient. If you want the mutation side of the maths, the multiplier list covers every mutation from x2 up to x500.
Grow a Garden calculator examples by budget and plots
Three worked setups, calculated with the same model as the form above — so you can check the tool against a known answer. Set the coins field to an example and you will get the same top three.
Starter farm
10,000 coins · 4 plots · 60 minBest pick: Olive (Uncommon) — 8 harvests in 60 minutes, ¢17,921 per harvest and ¢573,472 across 4 plots, which is about ¢143,368 per hour.
Every crop in this top three has a seed price of 99 coins or less, so 4 plots are affordable at this budget — the plot count is the only limit.
| Crop | Rarity | Harvests | Profit/harvest | Seed cost | Plots used | Total profit | Eff ¢/hr |
|---|---|---|---|---|---|---|---|
| Olive | Uncommon | 8x | ¢17,921 | ¢129 | 4 | ¢573,472 | ¢143,368 |
| Delphinium | Rare | 6x | ¢21,561 | ¢99 | 4 | ¢517,464 | ¢129,366 |
| Nectarine | Mythical | 3x | ¢42,921 | ¢399 | 4 | ¢515,052 | ¢128,763 |
Mid game
1,000,000 coins · 8 plots · 240 minBest pick: Olive (Uncommon) — 35 harvests in 240 minutes, ¢17,921 per harvest and ¢5,017,880 across 8 plots, which is about ¢156,809 per hour.
Every crop in this top three has a seed price of 99 coins or less, so 8 plots are affordable at this budget — the plot count is the only limit.
| Crop | Rarity | Harvests | Profit/harvest | Seed cost | Plots used | Total profit | Eff ¢/hr |
|---|---|---|---|---|---|---|---|
| Olive | Uncommon | 35x | ¢17,921 | ¢129 | 8 | ¢5,017,880 | ¢156,809 |
| Delphinium | Rare | 27x | ¢21,561 | ¢99 | 8 | ¢4,657,176 | ¢145,537 |
| Nectarine | Mythical | 12x | ¢42,921 | ¢399 | 8 | ¢4,120,416 | ¢128,763 |
Late game
100,000,000 coins · 12 plots · 720 minBest pick: Olive (Uncommon) — 106 harvests in 720 minutes, ¢17,921 per harvest and ¢22,795,512 across 12 plots, which is about ¢158,302 per hour.
Every crop in this top three has a seed price of 99 coins or less, so 12 plots are affordable at this budget — the plot count is the only limit.
| Crop | Rarity | Harvests | Profit/harvest | Seed cost | Plots used | Total profit | Eff ¢/hr |
|---|---|---|---|---|---|---|---|
| Olive | Uncommon | 106x | ¢17,921 | ¢129 | 12 | ¢22,795,512 | ¢158,302 |
| Delphinium | Rare | 83x | ¢21,561 | ¢99 | 12 | ¢21,474,756 | ¢149,130 |
| Nectarine | Mythical | 37x | ¢42,921 | ¢399 | 12 | ¢19,056,924 | ¢132,340 |
The same three crops lead in all three examples, and that is worth understanding rather than a bug: the sort key is an hourly rate, and a rate does not care how long you play or how many plots you have — it is how fast the seed turns coins into more coins. What your setup changes is the columns to the right: how many times the crop cycles in your session, how many plots your budget covers, and therefore the total. The budget only starts deciding the ranking when a seed is expensive enough that your coins cannot cover every plot — that is when a cheaper crop with a lower rate beats a better crop you can only afford one of.
Grow a Garden calculator FAQ
How does the Grow a Garden calculator work?
For every crop it takes the base sell value, subtracts the seed cost to get the profit per harvest, then works out how many times that crop can be harvested inside the session length you entered. Total profit per plot is profit per harvest times harvest count, and the ranking is sorted by effective profit per hour — total profit divided by the hours you said you would play.
What does "Eff ¢/hr" mean in the results?
Effective profit per hour: the total coins that crop returns across your whole session, divided by the session length in hours. It is the number the list is ranked by, because it is the only figure that compares a fast cheap crop with a slow expensive one fairly.
Why do some multi-harvest crops show a negative profit?
A lot of multi-harvest crops in Grow a Garden sell for less than their seed costs on a single pick — that is normal, because they keep producing again after the first harvest instead of being replanted. The calculator subtracts the seed cost once per harvest cycle, so a negative profit-per-harvest figure means the first pick alone does not repay the seed, not that the crop is a loss maker.
Does the calculator include mutations?
No. It ranks crops on their base sell values, which keeps the comparison between crops clean. If you want to see what a mutation does to those numbers, the mutation multipliers stack on top — a x2 weather mutation simply doubles the harvest value, and the highest multipliers in the game go far beyond that.
What is the best crop to plant in Grow a Garden?
There is no single answer, because "best" depends on what fits your garden. The ranking measures coins per hour per plot, which is the fairest comparison between a 24-second crop and a 20-hour one — but a crop only pays off if it can finish inside your session, and a seed only helps if your coin balance can buy enough of them. Read the top three as "these are fastest at turning coins into more coins", then check the harvest count and plot columns against your own setup.
Why are crops like Spring Onion and Lilac missing from the calculator?
Because you cannot buy their seeds. They are limited and event crops — Spring Onion comes from the Cooking Event through the Rat Connoisseur NPC, Lilac is event-only too — so a coin balance does not help you plant them. The calculator ranks only seeds with a real shop price and a known grow time, which is what makes the answer actionable.
Why is my in-game value different from the calculator?
The calculator uses base sell values. In game a crop also carries a weight — heavier fruit sell for more than base, and a mutation multiplies the result on top. So your actual harvest is usually worth more than the calculator shows, never less.
Is the calculator free, and does it need an account?
It is free and runs entirely in your browser. Nothing is uploaded and there is no login — the crop data ships with the page, so the harvest counts, plot allocation and totals recalculate instantly every time you change the coins, plots or duration fields.